VilhelemeΒΆ
Vilheleme is the little penguin controlled by the D pad. When a player touches a key on the D pad, Vilheleme moves in the corrosponding direction. This is the code to make vilheleme show up:
def lvl_1():
vilheleme_list = []
image_bank_1 = stage.Bank.from_bmp16("iib_sprites.bmp")
# create vilheleme
vilheleme = stage.Sprite(image_bank_1, 2, 16, 64)
vilheleme_list.append(vilheleme) # insert at the top of sprite list